Traitement en cours...
Fermer la notification

Toutes nos lignes téléphoniques...

sont actuellement en dérangement du fait de l'opérateur (SFR), qui nous dit mettre tout en œuvre pour rétablir la situation dans les plus brefs délais mais jusqu'ici n'a pas réussi à le faire.
Nous restons cependant à votre disposition par d'autres moyens pour vous informer.
Si vous souhaitez connaître les dates estimées d’expédition des titres que vous avez commandés, pensez à simplement consulter le détail de vos commandes sur side.fr.
Si vous avez besoin d’une autre information, vous pouvez, selon votre urgence, écrire à notre service clients à france@side.fr ou appeler directement votre représentant ou appeler le 06 34 54 96 63, le numéro d'urgence temporaire que nous avons mis en place en attendant de retrouver notre accueil téléphonique habituel.

Afficher la notification

create you own 3D games BGE

de Benicou Gossellin
Date de parution 07/11/2015
EAN: 9791093846019
Disponibilité Disponible chez l'éditeur
Reserved, for a long time, to a small circle of enthusiast developers, 3D is not yet commonly usedby independent video games development studios (the Indies). And it's for a good reason: the entranceticket is relatively high. Create a 3D game require... Voir la description complète
Nom d'attributValeur d'attribut
Common books attribute
ÉditeurCYTELLE
Nombre de pages354
Langue du livreFrançais
Auteurde Benicou Gossellin
FormatPaperback / softback
Type de produitLivre
Date de parution07/11/2015
Poids375 g
Dimensions (épaisseur x largeur x hauteur)2,40 x 24,20 x 19,20 cm
Reserved, for a long time, to a small circle of enthusiast developers, 3D is not yet commonly usedby independent video games development studios (the Indies). And it's for a good reason: the entranceticket is relatively high. Create a 3D game requires a lot of knowledge because it's a multidisciplinarydomain. In addition, software are mostly overpriced and development times are much longer than for 2Dgames.With this book, we want you to discover this vast field, with an introduction to the creation of severaltypes of games, arcade games such as "platform" for FPS (First-Person Shooter), through adventure gamesor racing cars. We realize that it's difficult for a newbie to make his first game, but we hope we'll give him themotivation to increase one's knowledge with many tutorials and videos web-based. Before being a book onBlender, this is primarily a book about video games creation.Ultimately, what better use of a computer can we expect that the creation of his own universe andthe possibility to see it live and grow? Limited only by imagination...Game is entertainment, but it's also a great tool for learning. The "Serious Games" and edutainmentgames have a great future ahead of them.The author discovered the computer through the Amstrad CPC 464 and a book "Adventure GameWriters Handbook for CPC" written by Jörg Walkowiak. For that reason, his first book is dedicated to thistopic. Passionate about game development and player, he wanted to pay tribute to all those games thathave revolutionized the field. With this book, the author hoped that young people can find more enjoyment increating games than playing them. Computer engineer by training, he has created two video games thathave been published in France, Germany and the United States. He hosts a blog on video game creation,with a particular attention to game engines and 3D graphics: www.benicourt.com.All scripts offered in this book can be freely used in your projects whether educational or commercialrespecting licenses when limitations are indicated. A mention of the author and this book would begreatly appreciated.